
Personally, I take 2 for Short, 3 for Medium, and 4 for Long missions, but that's a personal preference.Īlas, food is hands-down the most variable resource. Removes blockages - give or take some curio interactions. Take time to learn which provisions are more valuable where, and get used to managing your inventory to wring as much profit from as little cost as possible. If I'm super tight on money for a week, those are the two things I'll focus on buying first, followed by torches, then at least one key, then everything else - starting with zone specifics, such as "Herbs" for the "Cove" (which would be a priority). You can sacrifice the Shovels if you have a super-sustain group, especially if you happen to walk into barricades with a fresh team (rather than a team on the verge of self-destruction), but I'd rather save that health/stress and turn-efficiency for killing enemies instead of undoing bad interactions. To me, Shovels (and food) are the bare necessities, followed by torches. You'll need to figure out your own comfortable baselines. As such, it's a balancing act of variables with no one-track answer. Some lose/gain value depending on the zone you're bringing them to - such as Herbs in the Cove.Īlas, lugging a full inventory of provisions also means you have less space for the rewards, and it's never a good idea to pay money just to throw it away again. In short, you're spending money in the hopes of turning it into a bigger profit, so you need to learn provisions and their interactions.

While most provisions have a beneficial effect, they are often bought for curio interactions. Bear in mind that the below does not include a particular Hamlet event which reduces your overall provisions for that week.
